

In my opinion there is no amount of data loss acceptable to improve performance and IO should always be persistent when it is acknowledged back to an operating system or application. But experience over the last few years has shown that this can be inconsistently implemented. Most well written applications should not be impacted by this as they will themselves use forced unit access (FUA) to bypass any write cache and cause the operating system to flush the IO’s before returning to the application and saying it is committed. This can cause data integrity issues if there is a sudden loss of power, or the sudden removal of the device, as most devices are hot plug. I am sure if I play with it enough I could find a way to do so, maybe finding a folder in the main folder and clearing that out, But want to do it proper and make sure I get all the garbage taken out.Some of you may be shocked to know that by default a lot of disk devices in Windows will by default have disk write caching enabled (Better Performance Policy). What is the proper way to do so and also how to get rid of all that auto-saved info and saved models that I do not need. My question is, How to I go about clearing all cache if Zbrush has that. I do not know how much space these models/auto-saves/history and maybe Cache, Zbrush is taking up. I notice when working in Zbrush, the program is doing quite a bit of autosaving and I also see that when I start up Zbrush, light room has a copy of each tool/model I have made in previous sessions, stuff I do not need or want to keep. If I did not my drive would fill up pretty dang quick. I go into the programs Preferences/media disk cache and then choose to clear the cache which clears up many gigs of space. I know when I work on projects in those programs, especially After Effects, I end up with quite large cache files after I finish a project. I am an experienced user of After Effects and Photoshop. I am a brand new user of Zbrush, I am literally doing my very first tutorial from.
